tag:blogger.com,1999:blog-36691948498922707652024-03-21T12:19:33.178-07:00The WoW - World of Warcraft ProfiUnknownnoreply@blogger.comBlogger14125tag:blogger.com,1999:blog-3669194849892270765.post-50111282957027161192013-02-26T09:13:00.002-08:002013-02-26T10:00:08.636-08:00Verteidigung Galaxy Life bei FacebookWichtig bei Galaxy Life ist eine gute Anordnung der Gebäude, es sollten wichtige Gebäude wie Bunker und Warptore nicht eng beieinander sein, damit bei einem Atombomben Angriff nicht alle Truppen sofort alle zerstört sind. Wir verteilen die Gebäude über das ganze Feld wie folgt...
<img border="0" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhttuTVmWrQfl4MIlhjDZM60l0_df97XBpx_3-8vvETGrW_T13GJzTSTh0RGieautmYOa3hAakhUoSxhBaOOc5O2SwaFX3MUMlFatJNZaLvFeOxGH-gqwPy8riMzyiGq0L4ceyOZS-WiQyp/s400/Galaxi-Life-Verteidigung.jpg" width="400" /><br />
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<br />
<a name='more'></a>Such Dir ein paar Freunde, die regelmässig deinen Freundesbunker auffüllen, das kann ganz schön helfen. Wie immer solltest Du Dir deine Panzer voll ausrüsten. Unsere Erfahrung zeigt, dass Zepeline sowohl im Angriff als auch in der Verteidigung ziemlich nutzlos sind, wir skillen sie deshalb eigentlich nicht mehr.<br />
<br />
Wer will kann uns ja mal in <a href="https://www.facebook.com/ron.harrer.96" target="_blank">Facebook adden</a> und in unsere Galaxy Life Gilde eintreten.<br />
<br />
Viel Erfolg!<br />
<br />
<br />
<hr>
Noch ein Tipp: Deinen aktuellen DSL-Vertrag kannst Du hier beim <a href="http://energiezentrale.cw24.de/energieberatung/dsl-preisvergleich/" target="_blank">DSL Preisvergleich</a> überprüfen und gegebenenfalls einen neuen DSL Anbieter finden.<br />
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<br />Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3669194849892270765.post-71752764511718970682012-04-16T02:47:00.000-07:002014-02-01T01:21:32.868-08:00Online-Filme und Online-Spiele nach Jugendschutzgesetz<div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgODtMvVunlVOhuR1Qk37IO9v2WZF4iCeTpYuqf0ZwwBaSiG6wXyYcwXqBzGNn8NeluPiD2WDs8JPYE5jk8WTJG1q9QFHdXEMumc0fhcHAVlz8O1-6-VHWs2MNtg2RCEZMcD34vcMpSQ2YB/s200/COMIC-21.GIF" height="200" width="178" /></div>
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Anbieter sollen in Zukunft ihre <a href="http://www.gratisreview.com/" target="_blank">Online-Filme</a> und Online-Spiele nach den Bestimmungen des Jugendschutzgesetzes kennzeichnen lassen können. Diese Regelung ist zentraler Bestandteil einer geplanten Novellierung des Jugendschutzgesetzes, zu der die Bundesministerin für Familie, Senioren, Frauen und Jugend, Kristina Schröder, in Kürze die Abstimmung unter den beteiligten Bundesministerien einleiten wird.<br />
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"Offline und <a href="http://www.suchefix.de/" target="_blank">Online</a> brauchen wir ein soweit wie möglich vergleichbares Niveau des Jugendschutzes", erklärt die Bundesministerin für Familie, Senioren, Frauen und Jugend, Kristina Schröder. "Mir ist wichtig, dass Eltern, die im Internet auf Jugendschutzprogramme setzen wollen, optimale Rahmenbedingen zum Schutz ihrer Kinder vorfinden. Das betrifft in besonderem Maße Filme und Spiele im Internet."<br />
<br />
Bislang ist im Jugendschutzgesetz lediglich die Möglichkeit der<br />
Alterskennzeichnung von Bildträgern mit Filmen und Spielen geregelt. Die<br />
Altersfreigaben erteilen die Obersten Landesjugendbehörden. Es ist jedoch nicht<br />
eindeutig geregelt, ob sich die inhaltliche Bewertung von kennzeichnungsfähigen<br />
Film- oder Spielformaten, die online vertrieben werden, nach dem Regelungsgehalt<br />
des Jugendschutzgesetzes oder des Jugendmedienschutz-Staatsvertrages der Länder<br />
richtet.<br />
<br />
Nach der geplanten Novellierung des Jugendschutzgesetzes sollen alle Anbieter -<br />
unabhängig vom Verbreitungsweg - die Möglichkeit haben, ihre Produkte nach dem<br />
Jugendschutzgesetz kennzeichnen zu lassen. Online-Anbieter müssen entsprechend<br />
gekennzeichnete Filme oder Spiele dann für ein von der zentralen Aufsichtsstelle<br />
für den Jugendmedienschutz anerkanntes Jugendschutzprogramm programmieren, um die<br />
Verbreitung an Kinder und Jugendliche nur entsprechend der Altersfreigabe zu<br />
ermöglichen.<br />
<br />
Die Planungen des Bundesfamilienministeriums basieren auch auf den<br />
Handlungsempfehlungen des "Dialog Internet", den Bundesministerin Kristina<br />
Schröder im Herbst 2010 gestartet hat. "Indem wir die bei den Familien anerkannte<br />
Alterskennzeichnung für Spiele und Filme auch im Internet ermöglichen, stärken<br />
wir die Medienerziehung in den Familien. Weil im Netz aber andere<br />
Rahmenbedingungen gelten als im <a href="http://www.sprachtrend.de/" target="_blank">Handel mit Software</a> oder im Kino, fördern wir mit<br />
Alterskennzeichen Jugendschutzprogramme als nutzerautonomes Instrument", so<br />
Kristina Schröder.Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3669194849892270765.post-48687913989612696712011-01-11T05:29:00.000-08:002011-01-11T05:29:05.239-08:00Alliance & Horde World of Warcraft 1-80 Leveling Guides<div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJDZcHVL8tuaUjeKRZXvYIjGYg0pALc5ZuEtLjzUpD4VSHxzYqtQNPMkaihUttF-lqQgojSo98YaGenoBfcw0HTA-xrqCeQxx70samEnMsOf43-DGjmwGb2Xh4j1ytHZnMvLiDHJ-IVdyH/s320/Magier-Fliegen.jpg" width="312" /></div><br />
<b>In-Game Alliance & Horde World of Warcraft 1-80 Leveling Guides</b><br />
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The <a href="http://www.affilimedia.de/cbpati/wowzygor.htm">Zygor Leveling Guides</a> are created by John Cook and it’s designed to enable World of Warcraft players to quickly increase their level. With the new Zygor Guide you don’t have to switch back and forth between screens so you can keep your attention on the game play.<br />
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There are two separate screen modes. One is a large picture view that shows you all of the steps that you need to complete to advance your character in the quests. Players do not use this modes a lot because the amount of information affects the game play. The second screen mode is smaller and shows the current and next steps that you need to complete the current quest. A small arrow shows you the direction in which you need to travel to reach the next encounter or step in the quest.<br />
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Zygor’s Leveling Guide is an easy to use guide for new players and it’s the least intrusive one. You can learn from the guide increase your character’s level.<br />
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A great thing about such guides is its interactive components. <br />
There are only a few guides that are designed with an <a href="http://www.affilimedia.de/cbpati/wowzygor.htm">in-game guide mode</a>. <br />
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A very good feature included in Zygor Guide is the waypoints. Players who have used the original version of this Guide will remember that it was full of waypoints and was filled with so much information that it was almost impossible to use in an efficient manner. As opposed to the old design, the new Zygor Guide gives you only the waypoint for the quest that you have highlighted. You are given a clear map window and when you move your cursor to a waypoint you will be shown the steps that you need when you arrive at this new location. As a WOW tool this comes in handy and new players will greatly appreciate this latest feature.<br />
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With the option feature provided, players change window opacity and increase and decrease the size of on-screen guides, waypoints and icons. A starter guide for each race is included in everyone one of the in-game leveling guides. For instance, you’re playing as an Alliance character. Zygor's In-Game Alliance Leveling Guide includes a Starter Guide for Gnome, Dwarf, Draenei, Night Elf, and the Human races. And if you are playing as Horde character The In-Game Horde Leveling Guide includes a Starter Guide for the, Orc, Troll, Blood Elf, Tauren, and Undead races.<br />
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Zygor <a href="http://www.affilimedia.de/cbpati/wowzygor.htm">In-Game Alliance and Horde Guide</a> offer a good learning solution especially for players who have recently entered the WOW arena. These in-game guides enable you to quickly increase your level. Players who have a high level can access special areas of WOW where the competition is also high.Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3669194849892270765.post-74095727287696981722011-01-10T10:59:00.000-08:002011-01-10T10:59:43.776-08:00The Ultimate World of Warcraft Guide<div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE8nSL_Ja28tktJkyKj0j77RyQUArRZ5KdcceYUGce7fLxXMSWuocy5rTMlr0cUt01kIdaje6AAOdZG_kJUnJNxk_fnhn_0hCXYN7_8-l4NdZrEh5NreqcQbjbKCrE-8KbOBByexojiHjQ/s200/WoW-Hunter.jpg" width="171" /></div><br />
Dugies <a href="http://www.affilimedia.de/cbpati/hcb25.htm">World of Warcarft guide</a> has been created by Dave Farwell (Dugi), a WOW expert with over 7860 hours of play time to his credit. The guide includes information about different aspects of the game like leveling, professions, PVP, making gold, etc. Whats more, it’s regularly updated so as to be up-to-date with game patches and expansions.<br />
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<a name='more'></a><br />
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The Guide has three general sections. Section one is from pages 1-80 and it’s a leveling guide covering all classes for the Alliance and the Horde. Like all good guides, it uses an in-game leveling add-on to make it as easy to use as possible. This in-game guide is great because you don’t have to switch back and forth between the game and the guide like in some other guides.<br />
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The setup process is easy and configures itself depending on your current character. You’ll learn exactly where to go, who to talk with and what to do. The guide keeps a marker on your map and shows a directional arrow on your screen after you accept a quest. The marker and arrow will lead you to the next step in the quest.<br />
<br />
Learn here more about the new <a href="http://www.affilimedia.de/cbpati/hcb25.htm">World of Warcraft</a> patch nodes. <br />
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Something that you see in this guide and don’t find in other guides is that their talent guide is also in-game. You can just select the given templates which assign your talent points to the best spec for your character. <br />
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The second section of the guide is about making gold. Something to remember is that you won’t need to farm gold when you’re leveling to 80. The quests that you do in the first part will provide you with pretty much all the funding you need during that phase. It’s really only after you’ve leveled up that you’ll be able to really make bank anyway. Having said that , the gold making guide does teaches you how to make gold quickly for your mounts at levels 30 and 60 since having them makes leveling that much faster. The main focus of the gold guide is where to go to farm rare items, and how to win the auction house game. You can also learn leveling up every Profession with the gold guide. <br />
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The third and final section of the Ultimate <a href="http://www.affilimedia.de/cbpati/hcb25.htm">World of Warcraft Guide</a> teaches you how to be successful in player versus player combat (PVP). This is probably one of the best parts of the guide. Combat types are covered in detail, and it teaches you what you should do in order win from any class and race combination that you may face in WoW. You learn about which talents you should choose for every battle. There are even macros that you can copy.<br />
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The Ultimate WoW Guide has just about every aspect of World of Warcraft explained in detail. There’s a mount of information that you get from this unlike any other guide. Other guides normally cover one aspect of game play and the info you get from this guide is better than those individual guides.Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3669194849892270765.post-43265968852300495652010-12-07T02:51:00.000-08:002010-12-07T02:51:00.115-08:00World of Warcraft Cataclysm is just started<div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKlsQoFDhRiEDkxu_-VtBZgH8EpESxtz2fUuPuSxGARxgEiMGAeaHLg8aaAxueVM-kD-54g7Vb3ogKD3WSUC1TKr40Suqo3HElh6Rq-WNhvk2cREpsqokQFarsjsIiastlpi4j-jxsIrw4/s200/Hunter-wow.jpg" width="156" /></div><br />
If you're like me and you're aiming for Server first for Feat of Strength achievements, you're going to want the best leveling guide to take you there.<br />
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<a name='more'></a><br />
They've really gone the extra mile for Cataclysm, in the guide department. Their 1-85 guides they just released include...<br />
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<b>Four Level 1-60 Guides:</b> Eastern Kingdom 1-60 and Kalimdor 1-60 for both Alliance and Horde. This is a huge change in their guides, up from only two 1-60 guides total: one for Horde, one for Alliance. Now both Horde and Alliance get two 1-60 guides each!<br />
<b>Goblin Zone Guide:</b> A guide that covers the entire new Goblin zone added in Cataclysm.<br />
<b>Worgen Zone Guide:</b> A guide that covers the entire new Worgen zone added in Cataclysm.<br />
<b>Level 80-85 Guide:</b> Five new zones added in Cataclysm for level 80-85 leveling. The Guide has you covered on day one.<br />
<br />
On top of that, what the guide is giving away 2 cool bonus guides for the first 3,000 people who purchase any of their guides starting today. <br />
<br />
<b>Limited Time Bonus Guides:</b><br />
<br />
<b>Archaeology Profession Guide</b> - Covers an overview of how the profession works, the benefits of using the profession, and the different ways to use Archaeology to enhance your World of Warcraft gaming experience.<br />
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<b>Guild Leveling Guide</b> - Covers an overview of how the new guild system works, how to level your guild, and the perks that each guild level gives to all the members of the guild.<br />
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If things go anything like they've gone in the past, these bonus guides will not last long at all. So if you want get your hands on the bonus guides, don't waste any more time, buy now because they will more than likely be gone very soon.<br />
<br />
It's hard to beat their level of commitment to their customers and products. Combine all that listed above with the hands down best customer service in the industry, and you've got a clear winner for which guide you should use to conquer Cataclysm.Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3669194849892270765.post-8399100728351776422010-12-01T03:43:00.000-08:002010-12-01T03:43:50.058-08:00What will bring the patch für Azeroth and Race Class Compintations<b>Azeroth Shattered</b><br />
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Deathwing's return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-60, and updated level ranges for some zones to improve the questing flow.<br />
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<a name='more'></a><br />
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<b>New Race and Class Combinations in Cataclysm</b><br />
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In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken to new cultures and studies, mastering crafts previously foreign to them. Many existing playable races now have new class combinations. Check the official World of Warcraft: Cataclysm website for a breakdown of the new combinations.<br />
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<b>The new World of Warcraft</b><br />
<ul><li>Cataclysm cinematic trailer and login screen have been added to the game.</li>
<li>Experience required to gain levels 71 through 80 has been reduced by 20%, which increases leveling rate by 25%.</li>
<li>Many quests in zones on Eastern Kingdoms and Kalimdor have been removed from the game to make way for new adventures. These quests have been automatically removed from players' Quest Logs.</li>
</ul>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3669194849892270765.post-88804486840887331932010-12-01T03:29:00.000-08:002010-12-01T03:31:03.391-08:00World of Warcraft and the Shattering of Azeroth<div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="119" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD3o6JUUSt36wy9ArE_0q3FARR74JyRvJ4i9W7Q97u2nMouxJC65vcdySySkmXNH9p7Y5dPf9SA-sRQYhw70avoGCH30TPyqYsguAmMdPw1pfghhpQgYROjfWledvkHuToQDJeH8S5KXvT/s200/blume.jpg" width="200" /></div><br />
<b> The Shattering of Azeroth</b><br />
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In the frigid wastes of Northend, the final battle against the merciless Lich King ended in victory for Azeroth's defenders. Upon returning home, veterans of the unforgiving conflict against the Scourge were showered with praise for their valiant sacrifices, while the honorable dead were mourned. Yet as hope flared anew in the wake of the Lich King's fall, Azeroth's native elemental spirits grew confused and erratic, setting off a series of deadly natural disasters. Horde and Alliance leaders scrambled for clues about the troubling state of the world, but nothing could have prepared them for what was to come. <br />
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Without warning, the corrupted Dragon Aspect, Deathwing, erupted from the stone heart of Deepholm, the domain of earth within the Elemental Plane. Jagged fissures were torn across the earth, and monstrous waves pummeled coastal regions. From Thousand Needles to the Blasted Lands, the surface of Azeroth was reforged through violent upheavals. Now, the Horde and the Alliance must defend their homes against Deathwing and his minions, burdened by the unsettling fact that the world as they know it has changed... forever.Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3669194849892270765.post-3898369474168801842010-11-24T06:36:00.000-08:002010-11-24T06:38:20.654-08:00World of Warcraft Pacht Notes 4.0.3<span style="font-size: small;"><b>The Shattering of Azeroth</b></span><br />
<div class="separator" style="clear: both; text-align: center;"><span style="font-size: small;"><img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvk8pMc4N3GOTb45-hTyTH3mGinY5JLx83kdX6suoTHujJIzUVDuvnB5nFqAY72QEPVh0iSRorW1eC2JVcph-Oub0kfe8xKcXh_7I9MKcUVXTSvMtzz9tnE9DBbHAD8YOAROLlDxQbGLl6/s320/Andriko.jpg" width="320" /></span></div><ul><span style="font-size: small;">In the frigid wastes of Northrend, the final battle against the merciless Lich King ended in victory for Azeroth's defenders. Upon returning home, veterans of the unforgiving conflict against the Scourge were showered with praise for their valiant sacrifices, while the honorable dead were mourned. Yet as hope flared anew in the wake of the Lich King's fall, Azeroth's native elemental spirits grew confused and erratic, setting off a series of deadly natural disasters. Horde and Alliance leaders scrambled for clues about the troubling state of the world, but nothing could have prepared them for what was to come. Without warning, the corrupted Dragon Aspect, Deathwing, erupted from the stone heart of Deepholm, the domain of earth within the Elemental Plane. Jagged fissures were torn across the earth, and monstrous waves pummeled coastal regions. From Thousand Needles to the Blasted Lands, the surface of Azeroth was reforged through violent upheavals. Now, the Horde and the Alliance must defend their homes against Deathwing and his minions, burdened by the unsettling fact that the world as they know it has changed... forever. </span><a name='more'></a><span style="font-size: small;"> </span></ul><span style="font-size: small;"><b>General</b></span> <br />
<ul><li><span style="font-size: small;">Azeroth Shattered</span></li>
<ul><li><span style="font-size: small;">Deathwing's return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-60, and updated level ranges for some zones to improve the questing flow.</span></li>
</ul><li><span style="font-size: small;">New Race/Class Combinations</span></li>
<ul><li><span style="font-size: small;">In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken to new cultures and studies, mastering crafts previously foreign to them. Many existing playable races now have new class combinations. </span></li>
</ul><li><span style="font-size: small;">The World of Warcraft: Cataclysm cinematic trailer and login screen have been added to the game.</span></li>
<li><span style="font-size: small;">Experience required to gain levels 71 through 80 has been reduced by 20%, which increases leveling rate by 25%.</span></li>
<li><span style="font-size: small;">Many quests in zones on Eastern Kingdoms and Kalimdor have been removed from the game to make way for new adventures. These quests have been automatically removed from players' Quest Logs.</span></li>
</ul><span style="font-size: small;"><b>Classes: General</b></span> <br />
<ul><li><span style="font-size: small;">Due to several talent revisions for select classes, druids, paladins, priests, and shaman have had their talent trees reset.</span></li>
<li><span style="font-size: small;">The damage and healing done by players from levels 1-79 has been retuned, with the base points of almost all spells and abilities reduced. This was done to bring combat times at low levels to a more reasonable length. For most abilities that deal weapon damage, the weapon damage percent now rises per level until level 80, and starts at a lower percent.</span></li>
<li><span style="font-size: small;">Healing Rain, Efflorescence, Holy Radiance, Holy Word: Sanctuary now have a diminished effect when healing more than 6 players at once.</span></li>
<li><span style="font-size: small;">Mortal Strike, Furious Attacks, Wound Poison, Widow Venom, Permafrost, Improved Mind Blast, Monstrous Bite, and Legion Strike now reduce healing by 10%, down from 25%.</span></li>
<li><span style="font-size: small;">Effects which are broken from taking too much damage (Fear, Frost Nova, Entangling Roots, etc.) now break automatically from about half as much damage taken as before.</span></li>
</ul><span style="font-size: small;"><b>Death Knights</b></span> <br />
<ul><li><span style="font-size: small;">Death Pact now heals for 25% of maximum health, down from 40%.</span></li>
<li><span style="font-size: small;">Death Strike now heals for 25% of damage taken in the last 5 seconds, down from 30%, and will heal for a minimum of 7% of maximum health, down from 10%. The tooltip may not yet be updated to reflect this change.</span></li>
<li><span style="font-size: small;">Icebound Fortitude now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes.</span></li>
<li><span style="font-size: small;">Talent Specializations</span></li>
<ul><li><span style="font-size: small;">Blood</span></li>
<ul><li><span style="font-size: small;">Rune Tap now heals for 10% of maximum health, down from 15%. The tooltip may not yet be updated to reflect this change.</span></li>
</ul></ul><li><span style="font-size: small;">Glyphs</span></li>
<ul><li><span style="font-size: small;">Glyph of Rune Tap now heals for 5% of maximum health, down from 10%.</span></li>
</ul><li><span style="font-size: small;">Bug Fixes</span></li>
<ul><li><span style="font-size: small;">Frost Fever critical strikes now apply the correct amount of bonus damage.</span></li>
<li><span style="font-size: small;">Horn of Winter will once again provide runic power when used while another Attack Power buff is already present on the death knight.</span></li>
</ul></ul><span style="font-size: small;"><b>Druids</b></span> <br />
<ul><li><span style="font-size: small;">Bear Form now provides 10% bonus health, down from 20%.</span></li>
<li><span style="font-size: small;">Nourish no longer consumes Omen of Clarity.</span></li>
<li><span style="font-size: small;">Rejuvenation has had its mana cost increased by 30%.</span></li>
<li><span style="font-size: small;">Soothe now has a 1.5-second cast time.</span></li>
<li><span style="font-size: small;">Swipe (Cat Form) can now be used even if the druid does not have a primary target selected.</span></li>
<li><span style="font-size: small;">Thorns: beginner tooltip revised to no longer imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.</span></li>
<li><span style="font-size: small;">Talent Specializations</span></li>
<ul><li><span style="font-size: small;">Balance</span></li>
<ul><li><span style="font-size: small;">PvP set bonus redesigned. While not in an Eclipse state, critical attacks against the druid restore 5 Solar or 7 Lunar energy, whichever is more beneficial. This effect can only occur once every 6 seconds.</span></li>
</ul><li><span style="font-size: small;">Feral</span></li>
<ul><li><span style="font-size: small;">Brutal Impact now increases the mana cost of spells on the victim by 5/10% for 10 seconds, down from 15/30%.</span></li>
<li><span style="font-size: small;">Leader of the Pack now heals for 4%, down from 8%.</span></li>
<li><span style="font-size: small;">Survival Instincts now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes to 3 minutes.</span></li>
<li><span style="font-size: small;">Swipe (Bear Form) damage has been reduced by 20%.</span></li>
<li><span style="font-size: small;">Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.</span></li>
</ul><li><span style="font-size: small;">Restoration</span></li>
<ul><li><span style="font-size: small;">Empowered Touch now procs from Healing Touch as well as Nourish.</span></li>
<li><span style="font-size: small;">Heart of the Wild: the Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.</span></li>
<li><span style="font-size: small;">Malfurion's Gift no longer has Fury of Stormrage as a prerequisite talent.</span></li>
<li><span style="font-size: small;">Natural Shapeshifter now also increases Tree of Life duration by 5/10 seconds.</span></li>
<li><span style="font-size: small;">Revitalize is now a 2-point talent, down from 3. It provides a 20% chance to return 1/2% of the druid's total mana on periodic heals from Lifebloom or Rejuvenation. This effect cannot occur more than once every 12 seconds.</span></li>
<li><span style="font-size: small;">Swift Rejuvenation is now a 1-point talent, down from 2. The global cooldown reduction this talent provides to Rejuvenation remains 0.5 seconds.</span></li>
<li><span style="font-size: small;">Symbiosis: heal-over-time spells (Rejuvenation, Regrowth, Lifebloom) can no longer benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.</span></li>
</ul></ul><li><span style="font-size: small;">Glyphs</span></li>
<ul><li><span style="font-size: small;">Glyph of Healing Touch now reduces the cooldown on Nature's Swiftness by 10 seconds after using Healing Touch, up from 5 seconds.</span></li>
<li><span style="font-size: small;">Glyph of the Treant (new) allows druids to keep the original treant Tree of Life look... if they must. Must they?</span></li>
</ul><li><span style="font-size: small;">Bug Fixes</span></li>
<ul><li><span style="font-size: small;">Blood in the Water now refreshes Rip to the correct value.</span></li>
<li><span style="font-size: small;">Flight Form now properly appears in the trainer window before Expert Riding is learned.</span></li>
</ul></ul><span style="font-size: small;"><b>Hunters</b></span> <br />
<ul><li><span style="font-size: small;">All special attacks based on weapon damage (except Scattershot) are now normalized.</span></li>
<li><span style="font-size: small;">Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.</span></li>
<li><span style="font-size: small;">Deterrence is now available at level 78, up from level 36, and has had its training cost updated.</span></li>
<li><span style="font-size: small;">Disengage is now available at level 14, down from level 78, and has had its training cost updated.</span></li>
<li><span style="font-size: small;">Glyphs</span></li>
<ul><li><span style="font-size: small;">The level requirements for glyphs that affect Scare Beast, Deterrence, and Disengage have been altered to correspond with the level changes of these abilities.</span></li>
</ul><li><span style="font-size: small;">Bug Fixes</span></li>
<ul><li><span style="font-size: small;">The Core Hound pet ability Ancient Hysteria now places its own unique debuff on affected players that has the same effect as Sated and Exhaustion.</span></li>
<li><span style="font-size: small;">Certain pets should no longer forget how to Dash.</span></li>
</ul></ul><span style="font-size: small;"><b>Mages</b></span> <br />
<ul><li><span style="font-size: small;">Arcane Blast now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.</span></li>
<li><span style="font-size: small;">Arcane Explosion now costs 15% of base mana, down from 18%.</span></li>
<li><span style="font-size: small;">Arcane Missiles damage has been increased by 5%.</span></li>
<li><span style="font-size: small;">PvP set 4-piece bonus changed to increase damage by 5% instead of providing 5% Haste.</span></li>
<li><span style="font-size: small;">Talent Specializations</span></li>
<ul><li><span style="font-size: small;">Arcane</span></li>
<ul><li><span style="font-size: small;">Arcane Barrage damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.</span></li>
<li><span style="font-size: small;">Arcane Concentration: Now has a much higher chance (13/27/40%) of entering a Clearcasting state. This effect cannot occur more than once every 15 seconds. The tooltip still states that there is a 3/6/10% chance, as it averages out to approximately the same chance with the internal cooldown applied.</span></li>
<li><span style="font-size: small;">Arcane Specialization again increases arcane damage by 25%.</span></li>
</ul><li><span style="font-size: small;">Fire</span></li>
<ul><li><span style="font-size: small;">Blazing Speed no longer dispels movement slowing effects (it still dispels effects that totally stop movement).</span></li>
<li><span style="font-size: small;">Fire Specialization again increases periodic fire damage effects by 25%.</span></li>
<li><span style="font-size: small;">Molten Shields now also causes Blazing Speed to dispel movement slowing effects in addition to its current functionality.</span></li>
<li><span style="font-size: small;">Pyroblast base mana cost is now 17%, down from 22%.</span></li>
</ul><li><span style="font-size: small;">Frost</span></li>
<ul><li><span style="font-size: small;">Deep Freeze: the cooldown on this ability is no longer reduced by Haste.</span></li>
<li><span style="font-size: small;">Early Frost now reduces Frostbolt cast time by 0.3/0.6 seconds, down from 0.35/0.70 seconds.</span></li>
<li><span style="font-size: small;">Fingers of Frost proc chance is now 7/14/20%, down from 10/20/30%.</span></li>
<li><span style="font-size: small;">Frost Specialization again increases all damage against frozen target by 25%.</span></li>
<li><span style="font-size: small;">Reactive Barrier is now triggered by any damage which causes the mage's health to be below 50%, even if the mage was already below 50%.</span></li>
<li><span style="font-size: small;">Shatter now also increases Frostbolt damage by 10/20% against frozen targets.</span></li>
<li><span style="font-size: small;">Shattered Barrier duration is now 2/4 seconds, down from 3/6 seconds.</span></li>
</ul></ul><li><span style="font-size: small;">Glyphs</span></li>
<ul><li><span style="font-size: small;">Glyph of Evocation now heals for 40%, down from 60%.</span></li>
<li><span style="font-size: small;">Glyph of Deep Freeze now increases damage done by Deep Freeze by 20% (no longer increases Frostbolt damage against Deep Frozen targets).</span></li>
</ul><li><span style="font-size: small;">Bug Fixes</span></li>
<ul><li><span style="font-size: small;">Improved Polymorph now correctly shares diminishing returns with controlled stuns.</span></li>
</ul></ul><span style="font-size: small;"><b>Paladins</b></span> <br />
<ul><li><span style="font-size: small;">Exorcism damage has been increased by approximately 50%.</span></li>
<li><span style="font-size: small;">Holy Radiance now has reduced effectiveness on targets over 8 yards away from the paladin.</span></li>
<li><span style="font-size: small;">Seal of Truth: periodic damage from Censure reduced by 25%.</span></li>
<li><span style="font-size: small;">Talent Specializations</span></li>
<ul><li><span style="font-size: small;">Holy</span></li>
<ul><li><span style="font-size: small;">Beacon of Light now lasts 5 minutes, up from 60 seconds.</span></li>
<li><span style="font-size: small;">Blessed Life: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.</span></li>
<li><span style="font-size: small;">Illuminated Healing absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.</span></li>
<li><span style="font-size: small;">Light of dawn has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition, it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.</span></li>
<li><span style="font-size: small;">Protector of the Innocent no longer triggers from self-heals.</span></li>
</ul><li><span style="font-size: small;">Protection</span></li>
<ul><li><span style="font-size: small;">Divine Bulwark now grants 2.25% less block chance per point of Mastery, up from 2%.</span></li>
<li><span style="font-size: small;">Holy shield no longer increases chance to block. Instead, it increases the amount blocked by an additional 10%, for a total of 40% damage blocked.</span></li>
<li><span style="font-size: small;">Shield of the Righteous: Contribution of attack power halved (now 60% with full Holy Power) and base damage brought up so that a level 85 paladin in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact.</span></li>
<li><span style="font-size: small;">Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 40/80/120 seconds, down from 1/2/3 minutes.</span></li>
<li><span style="font-size: small;">Wrath of the Lightbringer now increases Crusader Strike and Judgement damage by 50/100%, up from 30/60%.</span></li>
</ul><li><span style="font-size: small;">Retribution</span></li>
<ul><li><span style="font-size: small;">Crusade now also has a proc on kill to increase the healing done by the paladin's next Holy Light by 100/200/300% for 15 seconds, in addition to its current effects.</span></li>
<li><span style="font-size: small;">Divine Storm: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.</span></li>
<li><span style="font-size: small;">Pursuit of Justice now has an 8-second internal cooldown, shared with Blessed Life.</span></li>
<li><span style="font-size: small;">Rebuke no longer initiates Auto Attack.</span></li>
<li><span style="font-size: small;">Sanctity of Battle now also causes Divine Storm's cooldown to be reduced by Haste effects.</span></li>
<li><span style="font-size: small;">Zealotry no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.</span></li>
</ul></ul><li><span style="font-size: small;">Glyphs</span></li>
<ul><li><span style="font-size: small;">Glyph of Beacon of Light now makes Beacon of Light free, instead of increasing the duration by 30 seconds.</span></li>
<li><span style="font-size: small;">Glyph of Divinity has been redesigned. It now grants the paladin 10% of maximum mana upon use.</span></li>
<li><span style="font-size: small;">Glyph of Light of Dawn now increases the total number of most injured targets healed by 1.</span></li>
</ul></ul><span style="font-size: small;"><b>Priests</b></span> <br />
<ul><li><span style="font-size: small;">Binding Heal now provides roughly double the amount of healing.</span></li>
<li><span style="font-size: small;">Prayer of Healing has had its mana cost reduced by nearly 30%, and its base points and Spell Power coefficient increased by 20%.</span></li>
<li><span style="font-size: small;">Talent Specializations</span></li>
<ul><li><span style="font-size: small;">Discipline</span></li>
<ul><li><span style="font-size: small;">Divine Aegis is now always triggered by Prayer of Healing, in addition to critical heals from all other spells.</span></li>
<li><span style="font-size: small;">Grace has been increased to 4/8% stacking 3 times, up from 2/4% stacking.</span></li>
<li><span style="font-size: small;">Inner Focus now works with Binding Heal, but no longer works with Heal.</span></li>
<li><span style="font-size: small;">Power Word: Barrier has been redesigned. It no longer acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.</span></li>
</ul><li><span style="font-size: small;">Shadow</span></li>
<ul><li><span style="font-size: small;">Shadow Orbs: redesigned slightly. The Shadow Orbs continue to increase damage done by Mind Blast and Mind Spike and stack up to 3 times, but now when the priest casts Mind Blast or Mind Spike (consuming the orbs), the priest gains a 15-second duration buff (Empowered Shadow), which increases the damage done by all Shadow periodic spells. Empowered Shadow does not stack. Mastery increases the damage bonus of Shadow Orbs and Empowered Shadow by the same amount, 10% with the base 8 Mastery, and an additional 1.25% per Mastery.</span></li>
<li><span style="font-size: small;">Vampiric Embrace healing to the caster has been reduced to 6%, down from 12% (there was a tooltip error which stated that the self-healing amount was 15%). Party members still receive 3% healing. </span></li>
</ul></ul><li><span style="font-size: small;">Bug Fixes</span></li>
<ul><li><span style="font-size: small;">Dark Archangel now correctly increases the damage done of certain abilities by 4%.</span></li>
</ul></ul><span style="font-size: small;"><b>Rogues</b></span> <br />
<ul><li><span style="font-size: small;">Deadly Poison base damage and attack power coefficient have been increased by 30%.</span></li>
<li><span style="font-size: small;">Recuperate now restores 2% of maximum health, down from 3%.</span></li>
<li><span style="font-size: small;">Venomous Wounds base damage and attack power coefficient have been increased by 30%.</span></li>
<li><span style="font-size: small;">Talent Specializations</span></li>
<ul><li><span style="font-size: small;">Combat</span></li>
<ul><li><span style="font-size: small;">Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.</span></li>
<li><span style="font-size: small;">Bandit's Guile now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.</span></li>
</ul><li><span style="font-size: small;">Subtlety</span></li>
<ul><li><span style="font-size: small;">Executioner no longer affects Recuperate.</span></li>
</ul></ul><li><span style="font-size: small;">Bug Fixes</span></li>
<ul><li><span style="font-size: small;">Bandit's Guile now applies more consistently to all of the abilities it's supposed to modify.</span></li>
<li><span style="font-size: small;">Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.</span></li>
</ul></ul><span style="font-size: small;"><b>Shaman</b></span> <br />
<ul><li><span style="font-size: small;">Chain Heal mana cost increased from 17% to 20% of base mana.</span></li>
<li><span style="font-size: small;">Earthliving Weapon now only has 25% of its full chance to proc from a single hop of Chain Heal.</span></li>
<li><span style="font-size: small;">Talent Specializations</span></li>
<ul><li><span style="font-size: small;">Elemental</span></li>
<ul><li><span style="font-size: small;">Elemental Reach now also increases Searing Totem range by 7/15 yards.</span></li>
<li><span style="font-size: small;">Fulmination now has a Spell Alert visual associated with it, which appears when the shaman gets to 9 Lightning Shield charges.</span></li>
</ul></ul></ul><span style="font-size: small;"><b>Warlock</b></span> <br />
<ul><li><span style="font-size: small;">Bane of Agony damage has been reduced by approximately 12%.</span></li>
<li><span style="font-size: small;">Bane of Doom damage has been reduced by approximately 12%.</span></li>
<li><span style="font-size: small;">Corruption damage has been reduced by approximately 12%.</span></li>
<li><span style="font-size: small;">Death Coil damage has been reduced by approximately 12%.</span></li>
<li><span style="font-size: small;">Drain Life damage has been reduced by approximately 12%.</span></li>
<li><span style="font-size: small;">Drain Soul damage has been reduced by approximately 12%.</span></li>
<li><span style="font-size: small;">Immolate damage has been reduced by approximately 12%.</span></li>
<li><span style="font-size: small;">Incinerate damage has been reduced by approximately 12%.</span></li>
<li><span style="font-size: small;">Rain of Fire damage has been increased to be more comparable to other area-of-effect abilities.</span></li>
<li><span style="font-size: small;">Searing Pain damage has been reduced by approximately 12%.</span></li>
<li><span style="font-size: small;">Seed of Corruption damage has been reduced to be more comparable to other area-of-effect abilities.</span></li>
<li><span style="font-size: small;">Shadowbolt damage has been reduced by approximately 12%.</span></li>
<li><span style="font-size: small;">Soul Fire damage has been reduced by approximately 12%.</span></li>
<li><span style="font-size: small;">Talent Specializations</span></li>
<ul><li><span style="font-size: small;">Demonology</span></li>
<ul><li><span style="font-size: small;">Hand of Gul'dan damage has been reduced by approximately 12%.</span></li>
</ul><li><span style="font-size: small;">Destruction</span></li>
<ul><li><span style="font-size: small;">Chaos Bolt damage has been reduced by approximately 12%.</span></li>
<li><span style="font-size: small;">Conflagrate damage has been reduced by approximately 12%.</span></li>
<li><span style="font-size: small;">Shadowburn damage has been reduced by approximately 12%.</span></li>
</ul></ul><li><span style="font-size: small;">Bug Fixes</span></li>
<ul><li><span style="font-size: small;">Drain Life: The Soulburn version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.</span></li>
</ul></ul><span style="font-size: small;"><b>Warriors</b></span> <br />
<ul><li><span style="font-size: small;">Cleave damage has been reduced by approximately 17%.</span></li>
<li><span style="font-size: small;">Execute damage has been reduced by approximately 17%.</span></li>
<li><span style="font-size: small;">Heroic Strike damage has been reduced by approximately 17%.</span></li>
<li><span style="font-size: small;">Overpower now does 125% weapon damage, down from 150%.</span></li>
<li><span style="font-size: small;">Rend base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.</span></li>
<li><span style="font-size: small;">Shield Block now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.</span></li>
<li><span style="font-size: small;">Slam now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.</span></li>
<li><span style="font-size: small;">Victory Rush damage has been reduced by approximately 17%.</span></li>
<li><span style="font-size: small;">Whirlwind now does 65% weapon damage, down from 75%.</span></li>
<li><span style="font-size: small;">Talent Specializations</span></li>
<ul><li><span style="font-size: small;">Arms</span></li>
<ul><li><span style="font-size: small;">Mortal Strike now does 150% weapon damage, down from 185%.</span></li>
<li><span style="font-size: small;">Second Wind now heals for 2/5% of total health, down from 5/10%.</span></li>
<li><span style="font-size: small;">Strikes of Opportunity now does 100% weapon damage, down from 115%.</span></li>
</ul><li><span style="font-size: small;">Fury</span></li>
<ul><li><span style="font-size: small;">Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.</span></li>
<li><span style="font-size: small;">Bloodthirst damage has been reduced by approximately 17%.</span></li>
<li><span style="font-size: small;">Raging Blow now does 110% weapon damage, down from 150%.</span></li>
<li><span style="font-size: small;">Unshackled Fury now gains approximately 50% more benefit per point of Mastery.</span></li>
</ul><li><span style="font-size: small;">Protection</span></li>
<ul><li><span style="font-size: small;">Critical Block now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).</span></li>
<li><span style="font-size: small;">Devastate no longer provides bonus threat.</span></li>
<li><span style="font-size: small;">Shield Slam: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.</span></li>
<li><span style="font-size: small;">Vigilance no longer provides 3% damage reduction, but still refreshes Taunt and provides Vengeance.</span></li>
</ul></ul><li><span style="font-size: small;">Glyphs</span></li>
<ul><li><span style="font-size: small;">Glyph of Bloody Healing increases the healing received from Bloodthirst by 40%, down from 100%.</span></li>
<li><span style="font-size: small;">Glyph of Intimidating Shout no longer causes targets to flee slowly, but roots them instead.</span></li>
<li><span style="font-size: small;">Glyph of Shield Wall increases damage reduction to 60%, but increases the cooldown from 2 minutes to 4 minutes (talented).</span></li>
</ul><li><span style="font-size: small;">Bug Fixes</span></li>
<ul><li><span style="font-size: small;">Taste for Blood should once again proc on every other tick of Rend.</span></li>
</ul></ul><span style="font-size: small;"><b>Achievements</b></span> <br />
<ul><li><span style="font-size: small;">The Gladiator reward mounts now award Master Riding.</span></li>
<li><span style="font-size: small;">What A Long, Strange Trip It's Been now awards Master Riding.</span></li>
</ul><span style="font-size: small;"><b>Items</b></span> <br />
<ul><li><span style="font-size: small;">Mysterious Egg now takes only 3 days to turn into a Cracked Egg and has a slightly greater chance of awarding the Reins of the Green Proto-Drake.</span></li>
<li><span style="font-size: small;">PvP set bonuses now provide 70 of stats such as Agility, Intellect, and Strength (down from 100) at 2 pieces, and 180 of these stats (down from 300) at 4 pieces.</span></li>
</ul><span style="font-size: small;"><b>Professions</b></span> <br />
<ul><li><span style="font-size: small;">Perfect Gem Cutting and Mixology have been removed as trainable skills and are instead passives profession abilities. When players reach the appropriate skill levels, they will start getting bonuses from Mixology (they must know the recipe to gain the benefit) and/or cutting perfect gems (depending on their profession, of course).</span></li>
<li><span style="font-size: small;">Alchemy</span></li>
<ul><li><span style="font-size: small;">Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).</span></li>
</ul><li><span style="font-size: small;">Engineering</span></li>
<ul><li><span style="font-size: small;">The Engineering Tinkering enchants will no longer provide their bonus stats, but the activated effects will stack with other enchants. In 4.0.1 the stats were there (but hidden) and are now removed.</span></li>
</ul><li><span style="font-size: small;">Bug Fixes</span></li>
<ul><li><span style="font-size: small;">Several epic gem transmutes that were missing from the trainer have been added back.</span></li>
</ul></ul><span style="font-size: small;"><b>Bug Fixes</b></span> <br />
<ul><li><span style="font-size: small;">Certain area-of-effect abilities are no longer ignoring the area-of-effect damage cap.</span></li>
<li><span style="font-size: small;">Mobs and NPCs should no longer appear to randomly gain or lose health during combat.</span></li>
<li><span style="font-size: small;">Re-summoning pets in Battlegrounds should no longer count towards a player's total healing done.</span></li>
</ul><span style="font-size: small;"><b>Known Issues</b></span> <br />
<ul><li><span style="font-size: small;">Some tooltips may not reflect the most recent changes to certain abilities.</span></li>
<li><span style="font-size: small;">Worgen hunters are currently unable to learn Dual Wield.</span></li>
<li><span style="font-size: small;">The achievement Explore Tol Barad will not be possible to complete upon release of World of Warcraft: Cataclysm.</span></li>
</ul>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3669194849892270765.post-254157135794855672010-11-17T06:29:00.000-08:002010-11-17T06:29:14.333-08:00Quick Ways to Make Gold preparing for Cataclysm<div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKlsQoFDhRiEDkxu_-VtBZgH8EpESxtz2fUuPuSxGARxgEiMGAeaHLg8aaAxueVM-kD-54g7Vb3ogKD3WSUC1TKr40Suqo3HElh6Rq-WNhvk2cREpsqokQFarsjsIiastlpi4j-jxsIrw4/s200/Hunter-wow.jpg" width="156" /></div><br />
<b>Quick Ways to Make Gold preparing for Cataclysm</b><br />
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A few days ago we received a free report about making <a href="http://668b520ir8o3ma0b48szaqcx8f.hop.clickbank.net/?tid=WOW">Gold for Cataclysm</a>. Ok, we thougt, this ist absolutly the right to check this out.<br />
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<a name='more'></a><br />
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<b>Making Gold northeast of Storm Peaks </b><br />
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<blockquote>In the northeast side of Storm Peaks, you’ll find a small cave where a good number of Wailing Wind mobs are located. These mobs are highly killable and have a number of substantial benefits in terms of how much gold you can make. The key to this location is that it is not necessarily one of the highly populated daily quest zones around Dun Niffelem. The reason this area in particular is such a fantastic farming location is that the Wailing <br />
Winds are on a guaranteed spawn rate. If one mob dies, another will spawn in the cave somewhere. This ensures most competition won’t be in your way (in fact, if they’re on the other side of the cave, it will help you). <br />
Because you never run out of spawns, you never need to leave the cave or reset your farming for any one outing. The mobs themselves will drop Crystallized Fire. They have the highest non-revenant drop rate for these items in the game, so you’ll get quite a few of them for spending just a little bit of time here. <br />
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In terms of income, the possibilities are massive. In one hour of farming, you’ll get around 70-90 gold in grey loot, and about 150-180 Crystallized Fire which translates to 15-18 Eternals which can be sold for 20 gold each (for a total of 300-360 gold). You will also get a solid chunk of dropped gold and other items (including some disenchantable greens and blues) and other items. In short, it’s a fantastic farming location with plenty of solid potential if you know when to be there. </blockquote><br />
Ok, we checked this out and where sending our "FARM HUNTER" to this red marked place.<br />
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After farming exactly 10 minutes wie found 17 Crystallized Fire, grey crap worth 18 gold und 1 green item, which brought us about 8 Gold selling it. All together if we calculate this for 1 hour farming it will bring you about 360 gold per hour. This mean, it is exactly what the <a href="http://668b520ir8o3ma0b48szaqcx8f.hop.clickbank.net/?tid=WOW">Gold Farming Guide</a> promise. <br />
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We wish you happy times and success gold farming!Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3669194849892270765.post-25597491200337517252010-11-17T00:44:00.000-08:002010-11-17T00:47:12.545-08:00World of Warcraft Currency Changes<b>World of Warcraft Currency in Patch 4.0.1</b><br />
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Currency in World of Warcraft is any item accumulated and used to make purchases. Gold is the definitive example of currency other ist Emblems of Frost or Triumpf or Poinrs of Honor for the Battlegrounds.<br />
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Gratis Report for <a href="http://fddf66tarijcta2-oqqbujydiq.hop.clickbank.net/?tid=WOW">Wow Currency here...</a><br />
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<ul><li><b>PvE Currency Changes</b></li>
<ul><li>All Emblems of Frost and Emblems of Triumph have been converted to new Justice Points. </li>
<li>Any dungeon or raid which awarded these emblems will reward Justice Points instead. Anything below Emblems of Triumph, including badges from The Burning Crusade dungeon and raid content, have been converted into gold and sent to players via the in-game mail system. </li>
<li>Any bosses players defeat that are level-appropriate to them award Justice Points.</li>
<li>All items that previously cost emblems or badges of any type now cost Justice Points.</li>
<li>Higher-tier Valor Points will be awarded to players who kill dungeon and raid bosses in the latest tier of PvE content after the launch of Cataclysm.</li>
</ul><li><b>PvP Currency Changes</b></li>
<ul><li>All Arena Points, Honor Points, Battleground Marks of Honor, Stone Keeper's Shards, Venture Coins, and Spirit Shards have been converted into new Honor Points. </li>
<li>Honor Points will be awarded instead of these currencies, with the exception of Arena Points.</li>
<li>Higher-tier Conquest Points will be awarded to players competing in each of the latest Arena or Rated Battleground seasons after the launch of Cataclysm.</li>
</ul><li>Gold Currency, more Information in this <a href="http://fddf66tarijcta2-oqqbujydiq.hop.clickbank.net/?tid=WOW">Gratis Report </a></li>
</ul><div class="separator" style="clear: both; text-align: center;"><a href="http://fddf66tarijcta2-oqqbujydiq.hop.clickbank.net/?tid=WOW"><img border="0" height="154" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuRCvrYLTNm3nvqEP2pAn4kzm8Ub3WCPzc99FP-XSMQouVXlTLAiVnbGOX9XDKpABZNQvjG9d4YBFLkjubwpxHg7ulfaL0jkgJ9IDgtkYk5LpuE2-lHc1U4GKdyQrQwDd-t5gXRuVrsgVe/s320/World-of-Warcraft.jpg" width="320" /></a></div><br />
<ul><ul></ul></ul>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3669194849892270765.post-56220572000600566542010-11-16T02:40:00.000-08:002010-11-16T02:41:15.569-08:00Cataclysm Systems Patch and Cataclysm update<b>News Cataclysm Systems Patch</b><br />
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<b>World of Warcraft</b>: Cataclysm will finally be in stores on December 7, 2010 and the time has come to prepare for the official launch by implementing its first major patch. Players can experience many major game and user interface systems updates in the first official patch for the upcoming third expansion, patch 4.0.1.<br />
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</div><a href="http://fbf378varhmboc-stfjekojcon.hop.clickbank.net/?tid=WOW">Special Cataclysm Guide</a><br />
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<b>General Information about the Cataclysm Patch</b><br />
<ul><li><b>Cataclysm Launcher Update</b><br />
The new Cataclysm Launcher allows you to stream game data while you play. This will reduce the time you spend downloading, installing, and patching World of Warcraft. We'd like to get your feedback on the toolset and gameplay experience. Please head to the forums here for additional information.</li>
<li><b>Reforging</b><br />
Players can now visit special Reforging NPCs in capital cities located near Enchanting trainers. 40% of any one secondary stat on an item can be allocated to add a new secondary stat to the item. The stat being added cannot already exist on the item. An item cannot have more than one reforged stat at a time, though the Reforging of an item can be undone and changed.</li>
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<b>Dungeons & Raids in Cataclysm</b><br />
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<ul><li><b>Flexible Raid Lock System</b><br />
Icecrown Citadel and Ruby Sanctum now use the new Flexible Raid Lock system. This system provides the opportunity for a character to defeat each raid zone's encounters once a week. A character may now complete the encounters during the week with different raids of either 10 or 25 players.</li>
<li><b>Icecrown Citadel</b><br />
The Chill of the Throne effect has been removed.</li>
</ul>You want to learn mor about Cataclysm than you can look arround to the new <a href="http://fbf378varhmboc-stfjekojcon.hop.clickbank.net/?tid=WOW">Cataclysm Guids</a> and you will find much more about the World of Warcraft.<br />
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<ul></ul>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3669194849892270765.post-32214586243116139392010-11-15T02:22:00.000-08:002010-11-15T02:23:18.276-08:00WoW Cataclysm Strategy Guide<div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><a href="http://fbf378varhmboc-stfjekojcon.hop.clickbank.net/?tid=WOW"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE8nSL_Ja28tktJkyKj0j77RyQUArRZ5KdcceYUGce7fLxXMSWuocy5rTMlr0cUt01kIdaje6AAOdZG_kJUnJNxk_fnhn_0hCXYN7_8-l4NdZrEh5NreqcQbjbKCrE-8KbOBByexojiHjQ/s200/WoW-Hunter.jpg" width="171" /></a></div><br />
It is now high time for you to hit the level 85 cap with enough gold to buy everything in Cataclysm your character needs and more. The Author played Cataclysm since alpha and of corse WoW ever since it was first launched, He is now sharing every bit of juicy leveling, PvP and gold making strategy I developed in the new Cataclysm strategy guide.<br />
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<a href="http://fbf378varhmboc-stfjekojcon.hop.clickbank.net/?tid=WOW">Go here to the Download</a><br />
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<h2>Easy to use WoW Cataclysm Guide</h2>If you have spent endless hours going through forums, blogs and other WoW sites for measly pieces of tips, that you still need to piece together and make sense of, a thing of the past. Start enjoying World of Warcraft Cataclysm instead of getting all worked up. After all, isn't that what gaming is all about?<br />
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<a href="http://fbf378varhmboc-stfjekojcon.hop.clickbank.net/?tid=WOW">Go here to the Download</a><br />
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<div class="separator" style="clear: both; text-align: center;"><img border="0" height="154" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuRCvrYLTNm3nvqEP2pAn4kzm8Ub3WCPzc99FP-XSMQouVXlTLAiVnbGOX9XDKpABZNQvjG9d4YBFLkjubwpxHg7ulfaL0jkgJ9IDgtkYk5LpuE2-lHc1U4GKdyQrQwDd-t5gXRuVrsgVe/s320/World-of-Warcraft.jpg" width="320" /></div>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3669194849892270765.post-1977571409520766352010-11-14T01:53:00.000-08:002010-11-14T01:54:37.219-08:00WoW Alliance and Horde Leveling Guides<div class="separator" style="clear: both; text-align: center;"><a href="http://027d6yz908i2ta4m3mcopn6yf4.hop.clickbank.net/?tid=WOW" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUqyEQ_XDMS3mv7X8tRDTqnI-GAC8VMFtf9XTJCu62_TkVhyphenhyphenjAx0g535E94qUs0tRJGNbAeDTqZd7Zs3Jy-sZ8KW4tv-13IadxuclglukTpaoQIGda-SdvzXhlu0B31lSfdus2cROAw7FL/s1600/Wow-Warlock.jpg" /></a></div>Zygors In-Game Alliance & Horde World of Warcraft Leveling & Dailies Guides. Completely Automated Dailies & Events Guides Just Released,<br />
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<a href="http://027d6yz908i2ta4m3mcopn6yf4.hop.clickbank.net/?tid=WOW">Check here for the Leveling Guides </a><br />
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Alliance and Horde Guides is the first choice for professional power levelers and struggling newbies worldwide, and for very good reason. This new Cataclysm guides are <i>powerful enough</i> to be used by top tiered players yet so simple and intuitive that absolute <b>beginners can jump right in with ease</b>.<br />
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<a href="http://027d6yz908i2ta4m3mcopn6yf4.hop.clickbank.net/?tid=WOW">Check here for the Leveling Guides </a><br />
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The Leveling Guides <b>takes out all of the complexity and frustration </b> of the typical World of Warcraft experience <i>leaving behind only the fun and wonder of the game for you to enjoy</i>. And with version 2.0, our guides are better, faster, and more powerful than ever before.Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3669194849892270765.post-19575025849448491182010-11-13T07:46:00.000-08:002010-11-13T08:16:32.427-08:00World of Warcraft 1-80 Leveling Guide<div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><a href="http://ceb2c-qawlg8r141fjj4j7rici.hop.clickbank.net/?tid=WOW"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHI3bB_QmAvThUoCnnrrEZqM_sRmS_98UHI-NtTYZew2kScK7sQCwT9ecYUVdctEnKUpQNgaWUAiAPrzSSuHX2XbHqm8mq4F1JxXTcY850ksZST5K3G-x_JFPDc8DszzpCUVWkfPUQUlcP/s200/Murloc-Nordend.jpg" width="190" /></a> </div><br />
Booster - World of Warcraft 1-80 Leveling Guide. Complete Leveling Package for WoW Gamers. 1-80 Leveling Addon with 130 Class Training Videos. If you're looking for a high quality WoW product, this is the one! Continuous improvements to copy and sales videos. Go here to the World of Warcraft <a href="http://ceb2c-qawlg8r141fjj4j7rici.hop.clickbank.net/?tid=WOW">Leveling Guide</a><br />
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<b>Don’t get this guide if...</b><br />
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<ul><li>You’re happy taking weeks to get to 80</li>
<li>You want to explore every quest in the game</li>
<li>You want to get to 80 doing pvp battlegrounds</li>
<li>You want to run every dungeon in the game 100 times each to learn you class</li>
<li>You’d rather pay $120 or more for a character that will most likely be banned</li>
</ul><br />
>>>>> <a href="http://ceb2c-qawlg8r141fjj4j7rici.hop.clickbank.net/?tid=WOW">Download the Leveling Guide</a><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://ceb2c-qawlg8r141fjj4j7rici.hop.clickbank.net/?tid=WOW"><img border="0" height="137" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMulxC4CcM8qFkpZrQVzqYsqoiFGuOFkKVibRbADJpsMGbxWHyotuTqgqXAgrEBbWyTgwjyXgnSNgPdVzCEM5xxOjkoHaWf_9vqrSXSZTN6xz7qLlv7KH2oT_K4Lg0x3AzJRz55Rimg5aA/s400/Andriko.jpg" width="400" /></a></div>Unknownnoreply@blogger.com